Escena del videojuegos en segundo plano

927 KB
927 KB

Update 4.18.0

Actualización

26/10/26

Throne and Liberty update 4.18.0 downtime will begin at 10:30 p.m. PT (5:30 a.m. UTC) on October 26 and last approximately 6 hours.

Updated Content

  • Clearly separated the rules for damage that ignores Defense and Fixed Damage.

  • Improved Skill tooltip highlighting and adjusted weapon Skill, Skill Core, and equipment effects.

  • Adjusted Vegamor mechanics and resolved various content, system, and interface issues.


Daylight Saving Time

  • AMER and EU server times will be adjusted to account for the end of Daylight Saving Time (DST).

  • Scheduled events will remain fixed at 08:00 UTC, please keep in mind that your local reset time will be offset by 1 hour:

    • EU: Local reset time will shift 1 hour later until the end of Maintenance on October 27.

    • AMER: Local reset time will shift 1 hour earlier until DST is observed on November 1 at 2:00 AM local time.

  • Dynamic Events, Riftstone/Boonstone, Bosses, Tax Delivery, and Castle Siege will adjust to maintain their current local time slots and the scheduled time will be visible in the in-game schedule.

  • Battle Pass, Arena, Weekly Missions, and NPC resets will be offset by an hour in EU and AMER servers, remaining at 08:00 UTC.


Preparations for the Service Transition

  • To ensure a smooth Service Transition and minimize downtime on November 10, several preparatory actions will be completed during this maintenance.

  • As a result, the following changes made between Update 4.18.0 and the start of the Service Transition maintenance will be reset:

    • Any changes made in the Settings menu

    • Chat tab settings, including newly created tabs and changes to existing tabs

    • HUD Layout changes

    • Ring Menu changes

    • Favorites saved throughout the game, including Quests, the Auction House, Morphs, Crafting, Runes, and Artifacts

    • Combat Settings adjustments

    • Content-specific Presets, including Skill and Equipment Presets, will not be reset.

    • Storage Quick Deposit settings

    • Artifact Search Criteria presets

    • Map Icon Filter settings

  • As a reminder from our recent Service Transition announcement, starting with this maintenance:

    • The Auction House will be temporarily closed.

    • Celebration Packs, Character Boost, and Lucent packs will be temporarily removed from Steam, Xbox, and PlayStation stores, as well as the in-game Shop.

    • NC will share details about the Auction House and Shop availability after the transition is complete.

  • See more details: Service Transition: Key Dates and What to Expect


Weapon Skill Updates and Fixes

  • Standardized Skill damage classifications and adjusted weapon Skill and Skill Core effects.

  • Clarified the distinction between damage that ignores Defense and Fixed Damage.

  • Improved Skill tooltip emphasis by highlighting values that change and removing unnecessary emphasis from effects that remain unchanged.

Skill Damage Classifications

  • Damage that ignores Defense is unaffected by Defense, Skill Damage Amplification, and Skill Damage Resistance, but remains affected by other stats. Critical Hits and Heavy Attacks can still benefit from Critical Hit Damage and Heavy Attack Damage, while Additional Damage and Damage Reduction also apply.

  • Once Fixed Damage is calculated, it is unaffected by any stats.

All Weapons

  • Updated Skill tooltip emphasis so values that change are highlighted and effects that remain unchanged are no longer emphasized.

Sword and Shield

  • Spectrum of Agony: Clarified that only damage dealt by Spectrum of Agony extends the remaining duration of Provoke and Cleaving Roar.

    • Increased the effect radius from 3m to 4m.

    • At Heroic Lv. 5, Spectrum of Agony deals 72% of Base Damage + 37 to all affected targets within the area.

  • Common Attack Milestone Effect [Roar Amplifier]: Clarified that only damage dealt by Roar Amplifier extends the remaining duration of Provoke and Cleaving Roar.

  • Skill Core: Barrier Crusher: Updated the description to reflect the revised damage classification.

Greatsword

  • Ascending Slash Specialization 4 [Duration Increase]: Fixed an issue where the 1-second duration increase did not apply to the 2.5-second Collision: Prone effect.

  • Gaia Crash Specialization 1 [Frost Cleaving]: Corrected the displayed growth values and added the missing level-scaling values for damage against Frozen targets.

  • Precision Dash Specialization 5 [Charge Damage Increase]: Skill Damage Amplification can now stack up to 2 times. Updated the description to reflect this change.

  • DaVinci's Courage Specialization 1 [DaVinci's Chill]: Fixed the tooltip to include the Attack Speed Increase effect.

  • Skill Core: Rift Fracture: Changed the damage dealt to targets that already have a Shield from Fixed Damage to damage that ignores Evasion and Defense.

Daggers

  • Vampiric Strike Specialization 3 [Shield Health]: Changed damage against targets that already have a Shield from Fixed Damage to Defense-ignoring damage.

  • Brutal Incision Specialization 1 [Thundering Bomb]: Fixed an issue where the additional damage based on Weaken: Thundercloud stacks was applied as Fixed Damage when attacking a Frosted target.

  • Skill Core: Venomous Swamp: Fixed an issue where the activation limit per second did not apply to Venomous Edge damage.

    • Venomous Edge can now activate up to 6 times per second.

    • Each activation has a 5% chance to create a 3m poison cloud for 3 seconds that deals 140% of Base Damage + 100 each second.

  • Skill Core: Foretold Agony: Clarified that Venomous Edge has a 12% chance to activate on melee hits and that poison cloud damage ignores player Shield Health and is applied as unavoidable Fixed Damage. Note that this is just an adjustment to the Skill Core description, the Skill effect has not changed.

  • Fatal Stigma: Fixed an issue where accumulated Bonus Damage was higher than intended.

Crossbows

  • Nature's Power: Fixed an issue where the level-scaling value for Skill Damage Amplification added at Legendary Lv. 1 and above was not displayed.

  • Merciless Barrage Specialization 2 [Wild Barrage]: Fixed an issue where the projectile visual was blocked by visible, impassable barriers even though the Skill could damage targets through them.

  • Weak Point Shot Specialization 3 [Weaken Shield]: Changed the bonus damage against Shielded targets from Fixed Damage to damage that ignores Evasion and Defense.

Longbow

  • Deadly Marker Specialization 2 [Hit Chance Increase]: Fixed an issue preventing the Hit Chance Increase effect from applying to party members.

  • Potential Ability [Deadly Marker Enchant]: Fixed an issue preventing the Critical Hit Increase effect from applying to party members.

  • Distorted Sanctuary and Nature's Blessing: Corrected the Skill-level tooltip stat name from Health Healing over Time Increase to Skill Healing over Time Increase.

Staff

  • Skill Core: Thunder's Shadow: Fixed an issue where Defense Skills could not block Thunder's Shadow.

    • Clarified that Thunder's Shadow cannot be evaded or purified, while the lightning strikes that occur after it is applied are affected by Evasion.

Wand

  • Skill Core: Nightmare Melody: Fixed an issue where Nightmare was not always applied when Nightmare Melody was used while the Enhanced Nightmare Specialization was active.

    • Fixed an issue where bosses affected by Nightmare Melody could temporarily stop acting.

Orb

  • Stellar Echo: Added level-specific tooltip values for the Orb Effect Damage Increase stat.

Gauntlets

  • Mobile Strike: Added level-specific tooltip values for Monster Damage Amplification.

  • Short Jab and Bloodstorm: Added level-specific tooltip values for Monster Damage Amplification.

  • Explosive Flurry: Added level-specific tooltip values for Monster Damage Amplification.

  • One-Inch Punch and Blood Explosion: Added level-specific tooltip values for Monster Damage Amplification.

  • Advanced Tactics Milestone Effect [Flesh Burst]: Clarified that activating Bloody Claws reduces the Heavy Attack Damage Resistance of targets affected by Weaken: Bleed by 4% for 6 seconds.

  • Skill Core: Crimson Imprint: Changed Blood Explosion from Fixed Damage to damage over time that ignores Evasion and Defense.

    • Damage remains reduced by 40%, lasts 3 seconds on hit, and stacks up to 3 times.

Items

  • Cornelius's Blade of Dancing Flame: Updated the tooltip to clarify that, 3 seconds after hitting with Provoking Roar or Cleaving Roar while using the [Additional Damage] Specialization, a 4m area explodes and deals 400% of Base Damage while ignoring Evasion and Defense. Targets hit by the explosion have their Additional Damage reduced by 250 for 5 seconds.

  • Cordy's Warblade of Creeping Doom [Giant Cordy's Spore Poison]: Updated the Skill description to clarify that the effect deals Evasion-ignoring damage equal to 120% of Base Damage every 0.5 seconds to enemies within the area. The effect continues to reduce Melee, Ranged, and Magic Evasion by 300 and deals 100% increased damage to monsters.

  • Giant Cordy's Ascension Greatsword [Enraged Giant Cordy's Spore Poison]: Increased the damage dealt to player targets from 2% to 2.5% of the target's maximum Health per second and changed it from Defense-ignoring damage over time to Fixed Damage over time.

    • The effect continues to deal 132% of Base Damage every 0.5 seconds to enemies within the area, reduce Melee, Ranged, and Magic Evasion by 300, and deal 100% increased damage to monsters.

  • Giant Cordy's Snowsoul Greatsword [Ruthless Giant Cordy's Spore Poison]: Increased periodic damage from 132% to 144% of Base Damage every 0.4 seconds. Increased damage against player targets from 2.8% to 3.5% of the target's maximum Health per second and changed it from Defense-ignoring damage over time to Fixed Damage over time.

    • The effect continues to reduce Melee, Ranged, and Magic Evasion by 300 and deal 100% increased damage to monsters.

  • Morokai's Soulfire Greatblade: Fixed an issue where the projectile for transferred damage originated from a player other than the target and updated the Skill description to clarify that the damage transferred up to 2 additional times to enemies within 10m cannot be evaded.

    • The effect continues to have a 50% chance to activate when applying Stun or Shock, initially deals 600% of Base Damage, and gains 50% Damage Amplification with each transfer.

  • Nerzatum's Skeletal Tusks [Ancient Demonic Beast's Strike]: Increased damage from 400% to 550% of Base Damage and changed it to unavoidable Fixed Damage.

    • The effect continues to have a 70% chance to activate each time Vampiric Strike attacks.

  • Last Dragon's Thunder Daggers [Atirat's Claw]: When a player target is at or below 50% Health, increased damage from 2.5% to 3% of the target's Health and changed it from Defense-ignoring damage to unavoidable Fixed Damage.

  • Endless Winter's Lightning Staff [Flame Storm]: Fixed an issue where Flame Storm ignored the target's Evasion and Defense.

  • Ascended Leviathan's Gauntlets [Enraged Leviathan's Incineration]: Updated the tooltip to clarify that using Vaporization further reduces damage taken by 20% and Movement Speed by 25%. The effect applied to targets within the area every 0.5 seconds now deals 50% of Base Damage + 120 as damage over time that ignores Evasion and Defense instead of Fixed Damage. The effect lasts 1 second and stacks up to 3 times.

  • Queen Bellandir's Burning Gauntlets [Queen Bellandir's Gravity Field]: Added a 34-second reactivation limit to the Collision: Pull effect applied to targets within 5m when Explosive Flurry or Bloodstorm hits.

  • Ascended Queen Bellandir's Gauntlets [Enraged Queen Bellandir's Gravity Field]: Added an 18-second reactivation limit to the unavoidable Collision: Pull effect applied to targets within 5m when Explosive Flurry or Bloodstorm hits.


Season Updates

Dimensional Trial

  • The current schedule ends November 6, 2026. The new schedule begins Wednesday, November 11, 2026.

Gate of Infinity

  • The current schedule ends November 5, 2026. The new schedule begins Wednesday, November 11, 2026.

Battlegrounds

  • The current season ends Tuesday, November 10, 2026, and the new season begins immediately afterward.

Hall of Illusion

  • The current season ends Tuesday, November 10, 2026, and the new season begins immediately afterward.


Advance Notice: November 10 Skill Core System Update

  • The following changes are scheduled for the November 10 release and are not included in the 4.18.0 update.

Skill Core Registration and Equipment

  • Skill Cores will be changed from being engraved onto equipment to being equipped in dedicated slots.

  • Using a Skill Core item will register that Core to the character.

  • Registered Skill Cores can be equipped or removed at no cost.

  • Skill Core Engraving and Extraction will be removed. Stat Conversion will remain available.

  • Skill Cores can be equipped in a new Skills > Skill Cores menu.

  • A Heroic weapon must be equipped for a Skill Core matching that weapon category to take effect.

  • Skill Core Presets will be added so Skill Core combinations can be changed for different combat situations.

Archboss Skill Core Acquisition

  • Applicable Archboss weapons will grant their Skill Cores through acquisition-achievement rewards.

  • Crafting recipes that use existing Skill Cores for Archboss weapons, along with related Archboss Skill Core recipes, will be removed.

Existing Equipment and Skill Cores

  • Skill Cores currently equipped to Heroic equipment will be removed and delivered by Mail.

  • Archboss-family Skill Cores will be reclaimed, and the original equipment item associated with each Core will be delivered by Mail.

  • Characters that own the applicable weapon, or receive it through this conversion, will have the associated acquisition achievement and Skill Core registration reflected automatically.

    • The achievement will be treated as already claimed.

  • Equipment delivered through this process will be untradeable.

Existing Skill Core Materials

  • Skill Core Imprint and Extraction Scrolls will no longer be crafted, sold, or otherwise supplied.

  • Existing Skill Core Imprint Scrolls will be converted to 1,220,000 Sollant each and delivered by Mail.

  • Existing Skill Core Extraction Scrolls will be converted into the following items per scroll and delivered by Mail:

    • 5 Precious Marind Ore

    • 5 Polished Crystals

    • 2 Adventure Coins: Indomitable

    • 1,220,000 Sollant


Additional Revisions and Fixes

Optimization

  • Fixed an issue where the screen could periodically freeze under certain conditions.

  • Improved an issue where other players' character movement could appear unnatural.

  • Reduced the likelihood of players being disconnected when entering cross-server content such as Party Matchmaking and Field Bosses.

  • Reduced the likelihood of becoming unable to move after being hit by certain Skills.

General

  • Reduced the likelihood of players being disconnected when entering cross-server content such as Party Matchmaking and Field Bosses.

  • Reduced the likelihood of becoming unable to move after being hit by certain Skills.

Colossus: Vegamor

  • Separated Archboss and Colossus reward-claim cooldowns.

  • Fixed an issue where characters could become stuck inside Vegamor's body after the encounter.

  • Removed Vegarion from Phase 2 of the Guild event to reduce difficulty.

  • Hitting the lower joint once with the ballista now creates an ice vortex during Phase 2.

  • The poison effect applied inside the cave during Phase 3 can no longer be removed, and its duration has been increased.

  • The vortex created at the start of Phase 4 can now be used to move to Vegamor's height.

  • Fixed an issue where ballista projectile visuals remained after being fired.

Field Bosses

  • Field Bosses now move to the center of the battlefield and wait before the encounter resets.

    • Combat can be resumed while the Field Boss is waiting.

Tumgir Hollow

  • Fixed an issue where the timer did not extend after defeating every monster on a floor with 1 to 2 seconds remaining.

  • Fixed an issue where the timer did not extend after defeating every monster on the current floor if monsters remained on a previous floor.

Dimensional Circle: Stone Grave Cradle

  • Fixed an issue where characters could become stuck in certain pipes.

Hall of Illusion: Lionhead

  • Fixed an intermittent issue where the connection line remained after a spirit of the matching color was absorbed into a Sealstone pattern.

Gate of Infinity

  • Fixed an issue where Activity Points shown in challenge rewards covered the completion status indicator.

Field Event: Ice Survival

  • Fixed an intermittent issue where ice appeared broken or invisible when retrying the event.

Remnants of Nix

  • Fixed an issue preventing interaction with certain Mysterious Treasure Chests placed in Arkeum Citadel.

Journey of the Stars: Traces of Spacetime

  • Adjusted the brightness of the Relic Fishing Location effect.

Battlefield

  • Fixed an intermittent issue preventing revival in the Battlefield.

Guild

  • Fixed an issue where incorrect score acquisition history was displayed on the Rewards tab.

  • Fixed an issue where the Distribution tab did not display a notification dot when a new entry was available in Distribution History.

Map

  • Fixed an issue where the text "Online" appeared next to each icon under Icons and Filters.

Outfit

  • Corrected the gold color on Headwear Part 3 of the Broken Pierrot outfit.

Inventory

  • The following items can no longer be locked:

    • Trait Unlockstone

    • Unique Trait Unlockstone

    • Trait Enchantment Stone

    • Unique Trait Enchantment Stone

    • Trait Resonance Stone

    • Conversion Stone

Crafting

  • Fixed an issue causing a variety of Skill Cores and Weapons to have a higher crafting cost than intended.

    • The difference in spent materials versus what was intended will be granted via Mail within 72 hours of 4.18.0 releasing.